FLYWEIGHT / IN DEVELOPMENT

STANDALONE QUEST / PC VR

Movement changes the fight.

A competitive VR shooter for standalone Quest and PC VR. Dash, climb and carry momentum through movement modes. Our prototype is playable; wider player testing comes next.

Latest gameplayOctober 25, 2026 · Full recording · 11:39
1440P 60 FPS
Flyweight multiplayer gameplay in the city, recorded in VR.
Full recording · 60 fps
FLYWEIGHT MULTIPLAYER PLAYTESTThe full October 25 recording. Movement, combat and multiplayer in our development build.
Explore the build

INVESTOR RELATIONS

Flyweight first.
A studio built to keep creating.

We're seeking up to $250,000 to fund development of Flyweight's public alpha. Explore the game, our studio model, the proposed budget and the evidence behind the plan in our revised pitch deck.

Earlier investor overview October 11, 2026

The original overview includes an offering snapshot and uses the game's former name, Policy Convergence. Read the revised deck for the updated game and studio plan.

PDF · 2 pages · 8 KB · Prepared October 11, 2026

Humans direct.
Agents develop.

Expert gamers know how movement, shooting and a good fight should feel. AI gives them a way to turn that judgment into a playable game.

Jack, Cannon and Gwiddy built the Flyweight prototype as an entirely nontechnical team. They direct AI agents, play the results and decide what needs to improve. StudioPC supplies the computing resources, development workflows and support.

01

Playtest

Spend time in the game. Find the changes that would make movement, shooting and fighting feel better.

02

Communicate

Describe the desired changes to our AI agents, guided by gameplay taste and competitive experience.

03

Develop, then repeat

Agents implement the changes. We playtest the result, judge the improvement and start the loop again.

Flyweight

Dash, climb and carry momentum. Aiming for movement that is intuitive to start and deep enough to master.

Flyweight is a competitive VR shooter in development for standalone Quest and PC VR.

The working prototype brings together movement, weapons, environments, animation, multiplayer and sound. Fresh-player testing is the next step.

Watch the prototype walkthrough (YouTube, opens in a new tab)

MODEL SHOWCASE

A look from every angle.

Vector and Monolith, shown in studio turntables. Development models; details may change.

Vector

Classic Graphite · 12-second turntable

Monolith

12-second turntable
Current build
Playable prototype
Planned public alpha
Battle royale + TDM
Development targets
Standalone Quest + PC VR

THE PATH TO PUBLIC ALPHA

Make the core feel great.

  1. 01 / NOW

    Refine the core

    Test movement, shooting and fighting with fresh players, then improve what they find.

  2. 02 / NEXT

    Help players get started

    Build the tutorial and make multiplayer sessions reliable.

  3. 03 / PUBLIC ALPHA

    Open up the fight

    Bring battle royale, team deathmatch and initial cosmetics into public alpha.

This is our development sequence. A public-alpha release date has not been announced.

THE PLANNED BUSINESS MODEL

Free to play.
Make it your own.

We plan to support Flyweight through optional cosmetics: weapon and character skins, sprays, charms and founder skin packs at launch.

Competitive training environments and replay exports with higher visual quality are potential premium features. Their prices and timing remain open.

VIEWFINDER.

A closer look at the city
and equipment.

A game studio for the AI era.

FLYWEIGHT IS THE FIRST GAME.

The ambition
goes further.

StudioPC brings expert gamers, artists, technology and operational support together. Players shape game feel and competitive depth; artists contribute sound, visual art and animation.

We plan to build a portfolio of games with shared computing resources, AI workflows, funding, marketing and operational support. Flyweight is our first working example.

The prototype is playable. Wider player testing, sustained production capacity and commercial results are still ahead.

Built by players

Co-founders and co-CEOs Jack Seroy and Leland Cannon are former professional Population: ONE players. Both direct and test Flyweight. Jack previously led more than 10 contributors at Pavo. Gwiddy is a nontechnical contributor to the prototype.

DEVELOPMENT CAPACITY

More ideas in progress.

Our October 2026 plan reports roughly 12 concurrent computer-use agents across 8 computers. The goal is around 50 agents, with about 10 proposed new workstations for a team of 5–6 people.

Founder-reported capacity and planning estimates. Sustained throughput still needs to be established.

PROPOSED GAME OWNERSHIP

A shared stake in the game.

We propose a separate company for each game: 70% owned by StudioPC and 30% shared among contributors, with four-year vesting. StudioPC retains final decisions.

Proposed game-company terms. This pool is separate from the contributor pool in StudioPC itself.

FOLLOW THE BUILD

Talk to us
on Discord.

Follow Flyweight and help shape the next playtest. We plan to invite our first new testers through Jack and Cannon's Population: ONE community, then reach more VR shooter communities.

Join the Discord
What can I play today?

Our prototype is playable. Wider player testing is the next step; join Discord for the latest on invitations and access. Public alpha is still in development.

Which headsets are you building for?

Flyweight is being developed for standalone Quest and PC VR. These are development targets; the game is still a prototype.

Interested in building with us?

We're looking for skilled, constructive gamers, artists, streamers and community hosts. Creator partnerships are in development, starting with working pilots. Come talk to us on Discord.

DEVELOPMENT BUILD · FULL RECORDING