REVISED PRESENTATION
by StudioPC
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FLYWEIGHT / IN DEVELOPMENT
STANDALONE QUEST / PC VR
Movement changes the fight.
A competitive VR shooter for standalone Quest and PC VR. Dash, climb and carry momentum through movement modes. Our prototype is playable; wider player testing comes next.
INVESTOR RELATIONS
We're seeking up to $250,000 to fund development of Flyweight's public alpha. Explore the game, our studio model, the proposed budget and the evidence behind the plan in our revised pitch deck.
REVISED PRESENTATION
The original overview includes an offering snapshot and uses the game's former name, Policy Convergence. Read the revised deck for the updated game and studio plan.
Expert gamers know how movement, shooting and a good fight should feel. AI gives them a way to turn that judgment into a playable game.
Jack, Cannon and Gwiddy built the Flyweight prototype as an entirely nontechnical team. They direct AI agents, play the results and decide what needs to improve. StudioPC supplies the computing resources, development workflows and support.
Spend time in the game. Find the changes that would make movement, shooting and fighting feel better.
Describe the desired changes to our AI agents, guided by gameplay taste and competitive experience.
Agents implement the changes. We playtest the result, judge the improvement and start the loop again.

Dash, climb and carry momentum. Aiming for movement that is intuitive to start and deep enough to master.
Flyweight is a competitive VR shooter in development for standalone Quest and PC VR.
The working prototype brings together movement, weapons, environments, animation, multiplayer and sound. Fresh-player testing is the next step.
Watch the prototype walkthrough (YouTube, opens in a new tab)MODEL SHOWCASE
Vector and Monolith, shown in studio turntables. Development models; details may change.
THE PATH TO PUBLIC ALPHA
Test movement, shooting and fighting with fresh players, then improve what they find.
Build the tutorial and make multiplayer sessions reliable.
Bring battle royale, team deathmatch and initial cosmetics into public alpha.
This is our development sequence. A public-alpha release date has not been announced.
THE PLANNED BUSINESS MODEL
We plan to support Flyweight through optional cosmetics: weapon and character skins, sprays, charms and founder skin packs at launch.
Competitive training environments and replay exports with higher visual quality are potential premium features. Their prices and timing remain open.
A closer look at the city
and equipment.
THE CITY
Glass, light and sculpture at Five City Center.
Swipe the image to explore · Tap to enlarge
Images from our PC development build. Video recorded during a VR playtest. Visuals and features may change.

FLYWEIGHT IS THE FIRST GAME.
StudioPC brings expert gamers, artists, technology and operational support together. Players shape game feel and competitive depth; artists contribute sound, visual art and animation.
We plan to build a portfolio of games with shared computing resources, AI workflows, funding, marketing and operational support. Flyweight is our first working example.
The prototype is playable. Wider player testing, sustained production capacity and commercial results are still ahead.
Co-founders and co-CEOs Jack Seroy and Leland Cannon are former professional Population: ONE players. Both direct and test Flyweight. Jack previously led more than 10 contributors at Pavo. Gwiddy is a nontechnical contributor to the prototype.
DEVELOPMENT CAPACITY
Our October 2026 plan reports roughly 12 concurrent computer-use agents across 8 computers. The goal is around 50 agents, with about 10 proposed new workstations for a team of 5–6 people.
Founder-reported capacity and planning estimates. Sustained throughput still needs to be established.
PROPOSED GAME OWNERSHIP
We propose a separate company for each game: 70% owned by StudioPC and 30% shared among contributors, with four-year vesting. StudioPC retains final decisions.
Proposed game-company terms. This pool is separate from the contributor pool in StudioPC itself.
FOLLOW THE BUILD
Follow Flyweight and help shape the next playtest. We plan to invite our first new testers through Jack and Cannon's Population: ONE community, then reach more VR shooter communities.
Join the DiscordOur prototype is playable. Wider player testing is the next step; join Discord for the latest on invitations and access. Public alpha is still in development.
Flyweight is being developed for standalone Quest and PC VR. These are development targets; the game is still a prototype.
We're looking for skilled, constructive gamers, artists, streamers and community hosts. Creator partnerships are in development, starting with working pilots. Come talk to us on Discord.